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Its A Million To One Chance, But It Just Might Work (tm)

I'd just like to thank you guys on behalf of the AFF team for kicking us up to rank #2 at moddb. its given us an enormous morale boost.

In return, here's some news from under the bonnet...

As of this week we had our first offline tests of the gametype linking FPS combat with capship combat. everything is pretty lame at the moment but it does actually work (give or take a few crashes)

Work on the maps is painful but productive. today we celebrated shaving almost 100mb off of one of our more complex maps with no loss of visual quality (bloated collision, go figure).

New faces at AFF this month include Switch (flight model is now much improved thanks to this gent's handiwork) Darknet (who hammered out our UT3 vehicles and bent them into shape) Xhado (who has churned out some excellent industrial models and general environment art for the maps) Berjj, (who has joined jet on in our mapping department and is already coming up with the goods)

The rest of the team continue to work hard, notable heros include Ikarus and Skyway for their outstanding PS vehicles (tank, apc), Faxmaster for concepting them masterfully, Jetfire for his incredibly dedicated work on our maps (and for putting up with my joyful bloating out of every possible thing with fluff and eyecandy), Sarcen for his incredible work on the gametype, and for dissecting our crazy ideas into manageable tasks, and Oblivion who has outdone himself on environment art.

Also progressing is our MMORTS, The Second Antarean War. extensive alpha testing has smoothed over a lot of rough edges and we now have a working persistent universe (which Treeform keeps spamming with superdreadnaughts) , a galactic map showing fleet movements and battles, a sturdy account system and an inbuilt patcher all up and running.

Plus the visual effects have improved enormously, now boasting torps and cannon and soon working fighters and stations. Next up is a complete UI overhaul, giving 2aw the facelift it has deserved for a while.

Watch This Space





Planetstorm - Where It's At

Like a jagged pebble cast into a fast flowing river, AFF has been smoothed into a more streamlined shape these past few months. We're now trying to behave like a proper developer instead of carrying on like the mod team equivalent of a hippy commune.

The team has been broadly divided into map squads, with a map lead for each of the 3 scenarios we're currently working on, and the rest of the team getting delegated out to fulfill various asset creation duties across the 3.

Code progresses well, and this month sees the construction of our objective system, our ingame UI and a few other bits and pieces.

I can now reveal our first map projects for planetstorm, which are as follows.

AFF-Lukather: A large scale system offensive focussing first on an intense vac-fight to gain orbital superiority over the capital world, followed by a fast-drop spearhead ground action led by the ULP's crack LSO regiment to capture Casey Starport - hub of the system, located by the city of Santa Rito.

AFF-Meudeverre: A tactical vac-fight set in the glacial wastes of the ice debris fields bordering Cinnabar and the KMC. The objective is to capture Antarean station Aquila 9, a staging area awaiting its fleet and protected only by a token force of frigates - but well defended by static gun emplacements and mine fields. The battle continues on foot as marine platoons breach and secure the station while the defenders make a last ditch attempt to summon help...

AFF-Errah. Gritty firefights across a huge arid landscape as a garrison of AIA troops tries to stall the secondary phases of a ULP occupation until the AISN taskforce can arrive to help - or the USN fleet arrives to wipe them out! this massive map features several detailed built-up locations to capture as well as large scale vehicle gameplay across the mountainous wastes. Then follow the fight into space as your fleet attempts an extraction under fire!

pic of these would be a bit premature but much art can be found around the forums if you're feeling that nosey.





The UT3 Make Something Unreal Contest

It is with great pleasure that i can announce that not only WILL there be an MSU for UT3, but we fully intend to win it :)

Yes, that's right, AFF:Planetstorm will be entered in this million dollar competition and we will do our damndest to be contenders. this means ramping up every aspect of our production, and makes the need for new personell all the more urgent.

If you have great expertise in modelling, texturing, mapping or scripting, and you have the free time to use it to great effect, PLEASE be part of our team for the MSU and let's do something amazing.

applications should be made on the "Help Wanted" thread on our forums.





All New UT3 pretties

From our ever growing arsenal of space furniture,

Click here for gallery!





AFF: Naval Combat Operations v0. 8 Patch 1 Online

The latest NCO patch is online, grab it here:
http://www.affuniverse.com/downloads/AFFv8_patch1.big

For update lists, installation guide, and use instructions, visit the official NCO thread on our forums:
http://affuniverse.com/forums/showthread.php?p=12753

Happy hunting!
~Alex




AFF: Naval Combat Operations Alpha Version 0.8 released!

Yes ladies and gents, hell has indeed frozen over! AFF: NCO Alpha version 0.8 has finally arrived! Oh, did I mention a name change? AFF: Total Conversion is now AFF: Naval Combat Operations! There are a bevy of changes in store for those brave enough to kick this puppy into the nearest PC!

AFF: NCO Features over 15 new craft, a new resource system, [semi] working AI, new fx, and music, 0.8 is a whole different kettle of fish from the last release. As always, this is an alpha release. This means that there are alot of things that are potentially broken, crashy, unoptimized and unfinished. I decided to release this build primarily to get the testing under way for the beta, as most of the main art assets have been created. Now on to scripting and fx creation, yar!

Playing this new version is not particularly stable for online play lotsa desych errors when combat gets heavy). Hopefully we'll be able to squash alot of these as the mod progresses. Also, new ships, fx and updates will trickle in as they get finished from now on, no more year long waits for content (lord willing). I've included some info on the new systems as long as a critical primer for players to get a handle on whats changed below. Enjoy!

Official Forum post: http://affuniverse.com/forums/showth...newpost&t=1310

Download Options:

BIG-FIle Archive: http://www.affuniverse.com/downloads/AFFv8_full.big

*More coming soon (hopefully an installer package)

Pretty Pictures:




2AW

We're busily beavering away on both 2aw and now PLANETSTORM, our long lost UT mod project.

here's a shot of some of our scenery meshes imported into UT3...

2aw grows ever prettier. currently treef is rewriting the loader code to make things even more snappy. the new year should see a new round of playtests and implemented features.

A collection of 2AW development screenshots





Welcome to the AFF Universe

"Wheresoever tread the sons of man, war follows in their wake - even unto the heavens..."

It is almost a millennium after the great Earth Exodus, and the colonies of humanity shift restlessly in the turbulence of dissent. The crumbling League of Planets fights tooth and claw to maintain its hold on wayward fringe nations, beset with terrorism and political controversy. The five founding nations seek to consolidate their alliances through diplomatic endeavor - but some are not content with talk.

Proud Antares, eldest and farthest colony of Man has become ever more dissatisfied with the lumbering bureaucracy of the League. In the political arena the Antareans petition remorselessly against the tightening noose of League legislation, but below the surface stratagems and treasons broil and churn. The stage is set for conflict, and none may know which spark may ignite the fuels of war.

Angels Fall First is a vast Lucasian universe creation project, begun as a set of short stories and now encompassing a variety of games, mods and art projects created by an international team. For more fiction and history detailing the AFFU, please check out our Universe Wiki (the UNIVERSE menu item)

With a vast body of beautifully written fiction and history backed up with incredible visuals, the AFF game universe will be focussed on quality titles and immersive experiences.

Current projects include -

The Second Antarean War - an MMO/RTS

Ironangels Starfighter Tournament - A purist starfighter multiplayer shoot-em-up

We are always looking for individuals to contribute to the creation of our universe. current needs include Python/C++ coders, Uscripters, Modellers and texture artists. We expect a professional standard from our team members even though it is unpaid work, so please don't contact us unless you truly have exceptional skills and the spare time to use them on our project.