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Packing Heat

Its snowing in the UK. like, REALLY snowing. and all our brass monkeys are frozen. So to warm up your cockles in these dark winter days, here's a fab new wallpaper and sig captured by Sudazima. This shot shows off the amazing new fire fx created by Farseer, our resident vfx guru. Happy new year guys!


Click on the image for a 1680 version!

also available in Sig size...

With the UT3 mod version of Planetstorm reaching its final RC8 build, we'd like to invite everyone to come along to our regular playnight, the SMACKDOWN EXPRESS, every sunday from 7PM GMT, whether its snowing or not...

download at moddb.com




The Evil Has Landed

Ladies and Gentlemen, at 4.54AM GMT this morning, (the submission deadline was 5AM) we completed our final submission to the MSU contest. Planetstorm is now *complete*!

Although this means relatively little in the grand scale of things :P With the unveiling of Epic's UDK, Planetstorm now has a definate future beyond the MSU contest, regardless of our placement in the finals. So we're off to have a well deserved rest for a few weeks, then we'll be back and fully reloaded to continue the fight for great justice.

We have no real idea how badly flawed the RC6 build of planetstorm really is at the moment. dev was going on right up to the line, and there was no time for online testing. we will attempt to do some closed testing for a few days, maybe as long as a week, and provide the new version to the public in time for next saturday's Smackdown Express play night (7pm GMT onwards, see the forums)

Rest assured however that RC6 is just chock full of excellent stuff - here is the changelog.

RC6 (rev. 1792)
- New map - AFF-Lukather
- New map - AFF-Darsalaam
- Tweaked existing maps (including opening up the full extent of AFF-Errah)
- Overhauled Loadout system
- Overhauled and rebalanced infantry weapons and grenades
- Overhauled, rebalanced and fleshed-out vehicle movement, weapons and armor
- Overhauled capital spaceship battles, dogfighting and bombing
- New weapon - AIA Sikfrit 9R gyroballistic marksman rifle
- New weapon model - AIA Automated Flame Turret
- 4 new character models, AIA and ULA Light and Heavy Armor configs respectively, with alternative colors for navy crew.
- Addition of the AISNV Anubis Class Battleship
- 2 new vehicles, AIA Locust class gunship and ULA Duster class air transport
- New loadout equipment: Refrax Cloaking Technology
- New effects management system (combining light, camera, sound, emitters and decals)
- Animated light flashes and lensflares
- New explosions, projectiles and surface-dependant hit effects
- New and improved shaders (procedural smoke and flames)
- New audio SFX for many things. all vehicles, weapons now have sound.
- New scope reticles
- Added missing loadout preview pictures
- New animations including sprint, reload, lean and prone
- Squad commands work in space
- Dynamic crosshair accuracy, recoil and scope sway
- Configurable vehicle camera angles
- Partial health regeneration
- Interactive supply crates
- New bullet armor penetration system and tweaked wall penetration
- Improved user interface
- Improved hit direction indicator
- Improved Ground AI (Bots will now drive vehicles properly)
- Improved HUD functionality

Thanks once again to the AFF team, whos dedication and sheer bastard refusal to accept anything less than the completely impossible has made planetstorm what it is; big, bad, and gorgeous.

Thanks Guys, Awesome Team Is Awesome :) Watch this space for new promotional stuff, screenshots etc.





Moar Win in the MSU contest!

Read it and weep ladies and gents -

Third Place Best FPS Mod
Fourth Place Best WeaponSet
Fifth Place Best Graphics In Map (Meudeverre)

so!
phase 2 = 4th place,
phase 3 = 3rd place

- extrapolating from this we can count on grabbing 2nd place for phase 4 and coming 1st in the finals :)

Thanks once again to our community for their support, and to the whole PS team for continuing the arduous slog towards completion with grim determination and consummate vise!





The SmackDown Express

Greetings from the AFF dev team!

Its been rubbed in our faces that we should be having a regular Planetstorm play night.

SO, ladies and gentlemen, starting tomorrow (20th june) every saturday from 7pm GMT onwards we will be hosting the AFF:PS SMACKDOWN EXPRESS fight nights.

Check the Smackdown Express subforum at http://affuniverse.com/forums/forumdisplay.php?f=62 for high scores and smack talk :)




Planetstorm Beta Released!



SCREENSHOT GALLERY - AFF-Meudeverre , a Planetstorm Space Map

SCREENSHOT GALLERY - AFF:PS weaponry gallery!


Welcome one and all to the next exciting release from the AFF:Planetstorm team. This build has been designated our BETA version, and focuses mainly on getting all the core features slick and playable, and we believe we've done that. This release is also our first to fully support online play, and we've had a dedicated server donated by CozmicShredder which we fully expect to see you all playing on in the coming weeks. For the short of patience, here's an at-a-glance feature list for the planetstorm BETA release - download links at bottom of article or in the Download section.

In general -
* Hugely improved UI
* Hugely improved AI
* Vastly more optimised content
* Rebalanced and reworked weapons, ships and vehicles
* Is actually a game now :)
* Dedicated server will be running this build until august - COZWORLD.com AFF:Planetstorm (Or join by ip - 208.86.251.34 port 7777)

In space -
* Command and pilot Capital ships from the bridge
* Operate ship weapon systems from the turret seats
* All ships have new and complete interiors
* Total immersion inside spacecraft - consoles short and spark, emergency lighting cuts in when the craft is damaged, sound of battle can be heard through the hull
* Watch the battle from inside through the windows
* Run down to the hangar and launch fighters , bombers or assault craft
* Re-dock with your mothership to repair and re-arm
* Use dropships to board enemy vessels and wreck their systems or kill their crew in unrestricted FPS stylee
* Automatic fire control systems mean that you're never short of gunners
* Repair ship systems on-the-fly with repair tools
* Use Gravitic Induction technology to shift between newtonian and atmospheric-style flight


Planet side -
* Take on the enemy with a large arsenal of beautifully re-modelled and re-textured infantry weapons
* Revive fallen comrades (or leave them to bleed)
* Ride into battle on a dropship
* Set booby traps with explosives and autoturrets
* Squad AI means you gots backup
* Bots revive people, dispense medipacks and ammo, plant turrets, do most of the things you can do

Comprehensive documentation can be found in the included READMEFIRST text file, and online on our forums.

Download the AFF:PS RC3 BETA
at download at Fileplanet
download at moddb.com (filefront mirror)
download at cozmicshredder.com (USA)
download at exp.de (GERMANY)


we have a US and a Euro server running, here are teh infos -

US server provided by CozmicShredder


Euro server provided by TheBorg



Also, new sig, you lucky lucky devils!




IMPORTANT NOTE - RC2 IS OBSOLETE, DOWNLOAD RC3 - we very recently picked up a couple of major bugs in our RC2 beta release which rather let the game down.

LUCKILY, Sarcen our lead coder, and Jetfire our lead mapper , love you SOO MCUH that theyve worked their asses off for a solid week fixing just far more stuff than deserves to have been fixed. so now we have RC3.

RC3 is a complete re-download, sorry about this guys but its better than getting on the patching treadmill this early. this build will run until august. the links below have been fixed to take you to the RC3 download page, go get it. for a full changelog, see HERE on our forums (also full docs)








the AFF G-spot

One of our fans has ported a bunch of models and textures into GarrysMod!

you can now use them in everybody's favourite sandbox game to make us lots of lovely machanima! we will link anything created on this site.


here is the model pack ported by No1Sniper




AFF FTW

Well Well Well. in what we can only describe as *a turn up for the books* we actually won some prizes in the MSUC phase 2!

in order of omgwtf,

- 3RD PLACE BEST VEHICLE - Sturm Gunship by Ikarus

- 4TH PLACE BEST MOD - AFF:Planetstorm - the AFF team.

I'd like to thank the whole team, particularly Sarcen and Jetfire for really working their arses off to pull planetstorm together. and Ikarus for making a kick ass gunship!

Also i'll take this opportunity to reassure our fans that we haven't slacked off in the slightest, and phase 3 will see another release packed with even more awesome.





Blast from the past! - AFF: Nexus!

Feeling frisky this month, and flushed with success from the recent beta launch of AFF:2AW, Sargoth our PR manager (and also an ex Nexus forum admin) has dug out and dusted off our old AFF:Nexus mod, featuring all your favourite ships in the amazing Black Sun engine!

Download Here!

To use the mod, place the folder inside your Nexus/Mod folder and choose it in your nexus launcher (mods are displayed here). the AFF:Nexus mod is purely a Multiplayer mod.

any help requests should go to our nexus forum






Short vid of weapons testing






MRYXMAS!

For those so inclined, I wish you a very merry christmas and a happy new year!

Since you all been such good children, I got you some christmas eyecandy...


have a good one, expect much aweseomeness in the new year :)