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The SmackDown Express
Its been rubbed in our faces that we should be having a regular Planetstorm play night.
SO, ladies and gentlemen, starting tomorrow (20th june) every saturday from 7pm GMT onwards we will be hosting the AFF:PS SMACKDOWN EXPRESS fight nights.
Check the Smackdown Express subforum at http://affuniverse.com/forums/forumdisplay.php?f=62 for high scores and smack talk
Planetstorm Beta Released!
SCREENSHOT GALLERY - AFF-Meudeverre , a Planetstorm Space Map
SCREENSHOT GALLERY - AFF:PS weaponry gallery!
Welcome one and all to the next exciting release from the AFF:Planetstorm team. This build has been designated our BETA version, and focuses mainly on getting all the core features slick and playable, and we believe we've done that. This release is also our first to fully support online play, and we've had a dedicated server donated by CozmicShredder which we fully expect to see you all playing on in the coming weeks. For the short of patience, here's an at-a-glance feature list for the planetstorm BETA release - download links at bottom of article or in the Download section.
In general -
* Hugely improved UI
* Hugely improved AI
* Vastly more optimised content
* Rebalanced and reworked weapons, ships and vehicles
* Is actually a game now
* Dedicated server will be running this build until august - COZWORLD.com AFF:Planetstorm (Or join by ip - 208.86.251.34 port 7777)
In space -
* Command and pilot Capital ships from the bridge
* Operate ship weapon systems from the turret seats
* All ships have new and complete interiors
* Total immersion inside spacecraft - consoles short and spark, emergency lighting cuts in when the craft is damaged, sound of battle can be heard through the hull
* Watch the battle from inside through the windows
* Run down to the hangar and launch fighters , bombers or assault craft
* Re-dock with your mothership to repair and re-arm
* Use dropships to board enemy vessels and wreck their systems or kill their crew in unrestricted FPS stylee
* Automatic fire control systems mean that you're never short of gunners
* Repair ship systems on-the-fly with repair tools
* Use Gravitic Induction technology to shift between newtonian and atmospheric-style flight
Planet side -
* Take on the enemy with a large arsenal of beautifully re-modelled and re-textured infantry weapons
* Revive fallen comrades (or leave them to bleed)
* Ride into battle on a dropship
* Set booby traps with explosives and autoturrets
* Squad AI means you gots backup
* Bots revive people, dispense medipacks and ammo, plant turrets, do most of the things you can do
Comprehensive documentation can be found in the included READMEFIRST text file, and online on our forums.
Download the AFF:PS RC3 BETA
at download at Fileplanet
download at moddb.com (filefront mirror)
download at cozmicshredder.com (USA)
download at exp.de (GERMANY)
we have a US and a Euro server running, here are teh infos -
US server provided by CozmicShredder
Euro server provided by TheBorg
Also, new sig, you lucky lucky devils!

IMPORTANT NOTE - RC2 IS OBSOLETE, DOWNLOAD RC3 - we very recently picked up a couple of major bugs in our RC2 beta release which rather let the game down.
LUCKILY, Sarcen our lead coder, and Jetfire our lead mapper , love you SOO MCUH that theyve worked their asses off for a solid week fixing just far more stuff than deserves to have been fixed. so now we have RC3.
RC3 is a complete re-download, sorry about this guys but its better than getting on the patching treadmill this early. this build will run until august. the links below have been fixed to take you to the RC3 download page, go get it. for a full changelog, see HERE on our forums (also full docs)
the AFF G-spot
you can now use them in everybody's favourite sandbox game to make us lots of lovely machanima! we will link anything created on this site.
here is the model pack ported by No1Sniper
AFF FTW
Well Well Well. in what we can only describe as *a turn up for the books* we actually won some prizes in the MSUC phase 2!
in order of omgwtf,
- 3RD PLACE BEST VEHICLE - Sturm Gunship by Ikarus
- 4TH PLACE BEST MOD - AFF:Planetstorm - the AFF team.
I'd like to thank the whole team, particularly Sarcen and Jetfire for really working their arses off to pull planetstorm together. and Ikarus for making a kick ass gunship!
Also i'll take this opportunity to reassure our fans that we haven't slacked off in the slightest, and phase 3 will see another release packed with even more awesome.
Blast from the past! - AFF: Nexus!
Download Here!
To use the mod, place the folder inside your Nexus/Mod folder and choose it in your nexus launcher (mods are displayed here). the AFF:Nexus mod is purely a Multiplayer mod.
any help requests should go to our nexus forum
MRYXMAS!
Since you all been such good children, I got you some christmas eyecandy...
have a good one, expect much aweseomeness in the new year
Planetstorm v1.00 Released!
Download Planetstorm (ut3 mod) at MODDB
visit the planetstorm site
Read The !&$%*&@ manual!
Its A Million To One Chance, But It Just Might Work (tm)
I'd just like to thank you guys on behalf of the AFF team for kicking us up to rank #2 at moddb. its given us an enormous morale boost.
In return, here's some news from under the bonnet...
As of this week we had our first offline tests of the gametype linking FPS combat with capship combat. everything is pretty lame at the moment but it does actually work (give or take a few crashes)
Work on the maps is painful but productive. today we celebrated shaving almost 100mb off of one of our more complex maps with no loss of visual quality (bloated collision, go figure).
New faces at AFF this month include Switch (flight model is now much improved thanks to this gent's handiwork) Darknet (who hammered out our UT3 vehicles and bent them into shape) Xhado (who has churned out some excellent industrial models and general environment art for the maps) Berjj, (who has joined jet on in our mapping department and is already coming up with the goods)
The rest of the team continue to work hard, notable heros include Ikarus and Skyway for their outstanding PS vehicles (tank, apc), Faxmaster for concepting them masterfully, Jetfire for his incredibly dedicated work on our maps (and for putting up with my joyful bloating out of every possible thing with fluff and eyecandy), Sarcen for his incredible work on the gametype, and for dissecting our crazy ideas into manageable tasks, and Oblivion who has outdone himself on environment art.
Also progressing is our MMORTS, The Second Antarean War. extensive alpha testing has smoothed over a lot of rough edges and we now have a working persistent universe (which Treeform keeps spamming with superdreadnaughts) , a galactic map showing fleet movements and battles, a sturdy account system and an inbuilt patcher all up and running.
Plus the visual effects have improved enormously, now boasting torps and cannon and soon working fighters and stations. Next up is a complete UI overhaul, giving 2aw the facelift it has deserved for a while.
Watch This Space
Planetstorm - Where It's At
Like a jagged pebble cast into a fast flowing river, AFF has been smoothed into a more streamlined shape these past few months. We're now trying to behave like a proper developer instead of carrying on like the mod team equivalent of a hippy commune.
The team has been broadly divided into map squads, with a map lead for each of the 3 scenarios we're currently working on, and the rest of the team getting delegated out to fulfill various asset creation duties across the 3.
Code progresses well, and this month sees the construction of our objective system, our ingame UI and a few other bits and pieces.
I can now reveal our first map projects for planetstorm, which are as follows.
AFF-Lukather: A large scale system offensive focussing first on an intense vac-fight to gain orbital superiority over the capital world, followed by a fast-drop spearhead ground action led by the ULP's crack LSO regiment to capture Casey Starport - hub of the system, located by the city of Santa Rito.
AFF-Meudeverre: A tactical vac-fight set in the glacial wastes of the ice debris fields bordering Cinnabar and the KMC. The objective is to capture Antarean station Aquila 9, a staging area awaiting its fleet and protected only by a token force of frigates - but well defended by static gun emplacements and mine fields. The battle continues on foot as marine platoons breach and secure the station while the defenders make a last ditch attempt to summon help...
AFF-Errah. Gritty firefights across a huge arid landscape as a garrison of AIA troops tries to stall the secondary phases of a ULP occupation until the AISN taskforce can arrive to help - or the USN fleet arrives to wipe them out! this massive map features several detailed built-up locations to capture as well as large scale vehicle gameplay across the mountainous wastes. Then follow the fight into space as your fleet attempts an extraction under fire!
pic of these would be a bit premature but much art can be found around the forums if you're feeling that nosey.